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PCG Manager 제품 등록을 위한 미디어 1개

설명

Documentation: https://drive.google.com/file/d/1Bdqw-whmQH2syTc_mXKTTqERgkA-RzOD

Support: https://www.patreon.com/c/nestofgames

Preview: https://youtu.be/0KIah9NNky4

PCG Manager 1.0.5.3

This update introduces more control over spawning behavior and improves performance when working with large environments.

New features

  • Added the ability to enable or disable collision per Biome / Static Mesh.

  • Added an option to choose between spawning Static Meshes or Blueprint Actors. (Using blueprint actors to spawn, you can easily add into your environment decals, skeletal meshes or actors with functionalities).

Performance improvements

  • Significantly improved performance when working with large environments and dense biomes.

Recommendation

  • Collision can be expensive when used on a large number of instances.
    For best performance during editing, it is recommended to disable collision while designing the scene and enable it only for the final setup.

PCG Manager - Advanced Non-Destructive Spline-Based Biome System

PCG Manager is a modular, spline-driven procedural environment system built with Unreal Engine’s PCG framework. It allows you to generate controlled, production-ready environments using a fully non-destructive, Data Asset–driven workflow.

Designed for scalability and flexibility, the system supports multiple biomes, path and zone restrictions, landscape integration, and deterministic seed-based generation, all while keeping full designer control.

You can use multiple PCG Managers in the same level, reuse the same Data Assets across maps, and dynamically control spawn logic using splines, tags, filters, and priority-based ordering.

Core Capabilities

  • Spline-based procedural generation

  • Multi-biome layered system

  • Path (open spline) and Zone (closed spline) restriction

  • Landscape spline automatic exclusion

  • Landscape layer filtering

  • Height and slope filtering

  • Cluster (clump) generation

  • Actor exclusion via tag

  • Deterministic seed control

  • Non-destructive workflow

  • Bake-to-static option for final production

Ideal For

  • Forest and vegetation generation

  • Open world environments

  • Roads and path-based placement

  • Gameplay zones and controlled spawn areas

  • Stylized or realistic biome setups

PCG Manager bridges the gap between manual level design and procedural automation, giving you precise control without sacrificing speed or flexibility.

Disclaimer

All images shown are for preview and demonstration purposes only.
The environment assets used in the screenshots are Quixel assets and are not included in this package.

Only the PCG system, blueprints, data assets, and example setup structures are included.

PCG Manager requires PCG plugin (Procedural Content Generation Framework) to be enabled.

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