Soviet Bus
The mesh has 157k Triangles so it is possible to be used in any real-time project
it has PBR textures with a propper UVs layout to maximize texel density
Textures:
Bus_Body(4096x4096)
BaseColor, Roughness, Metallic, Normal
Bus_Glass(1024x1024)
BaseColor, Roughness, Metallic, Alpha