
Описание
The Bandit Enemy Combat Animation Pack is a complete, gameplay-focused animation set designed for human melee enemies such as bandits, raiders, outlaws, and hostile NPCs.
This pack focuses on aggressive, dirty, and unpredictable combat behavior, making enemies feel alive, threatening, and reactive during gameplay.
The animations are built for enemy AI logic, covering idle states, movement, intimidation, combat attacks, combos, defensive reactions, pressure actions, and death.
Perfect for action, RPG, open-world, stealth, survival, and combat-heavy games.
All animations are game-ready, cleanly animated, and suitable.
Key Features48 high-quality enemy animations
Designed specifically for human melee enemies
Includes combat, movement, reactions, intimidation, and personality states
Mix of in-place and Some Root Motion (RM) animations
Ideal for AI-driven enemy behavior systems
Clean transitions and readable silhouettes
Suitable for player enemies, NPC enemies, and boss-like bandits
Watch all animations here: 👉 https://youtu.be/9MOoaqzuHnU
📩 ContactFor support or questions: E-Mail: [email protected]
COMPLETE ANIMATION LIST (48 ANIMATIONS)👊 CORE COMBAT ANIMATIONSAS_EB_Attack - Basic weapon swing
AS_EB_Attack_Charge - Charging forward attack
AS_EB_Attack_Charge_V2 - Alternative charging attack
AS_EB_Attack_Swing - Wide arcing swing
AS_EB_Attack_V2 - Secondary attack variation
AS_EB_Attack_V3 - Tertiary attack variation
AS_EB_Combo - 3-hit attack combination
AS_EB_Combo_RM - Combo with root motion
AS_EB_Combo_RM_V2 - Alternative root motion combo
AS_EB_Combo_V2 - Secondary combo variation
AS_EB_Kick - Front kick attack
AS_EB_Kick_V2 - Alternative kick attack
AS_EB_Push_Attack - Push followed by attack
AS_EB_Push_Attack_RM - Push attack with root motion
AS_EB_Swing_Combo - Swinging weapon combination
AS_EB_Swing_Combo_RM - Swing combo with root motion
AS_EB_Run_Attack - Attack while running
AS_EB_Confident - Confident standing pose
AS_EB_Intimidate - Intimidating threat display
AS_EB_Pointing - Pointing at target
AS_EB_Taunt - Mocking taunt animation
AS_EB_Victory - Victory celebration
AS_EB_Victory_V2 - Alternative victory pose
AS_EB_Yells - Shouting/yelling animation
AS_EB_Walk - Standard walk cycle
AS_EB_Walk_Back - Walking backward
AS_EB_Walk_Left - Strafe left
AS_EB_Walk_Right - Strafe right
AS_EB_Run - Standard run cycle
AS_EB_Run_V2 - Alternative run style
AS_EB_Jump - Jumping motion
AS_EB_Dodge - Dodge/evade movement
AS_EB_Dodge_V2 - Alternative dodge
AS_EB_Hit_React - Basic hit reaction
AS_EB_Hit_React_V2 - Alternative hit reaction
AS_EB_Stagger - Stagger from heavy hit
AS_EB_Stagger_RM - Stagger with root motion
AS_EB_injured - Injured state animation
AS_EB_Death - Death animation
AS_EB_Guard_Idle - Defensive idle stance
AS_EB_Guard_Attack - Attack from guard stance
AS_EB_Guard_Hit - Getting hit while guarding
AS_EB_Combat_Idle - Ready combat stance
AS_EB_Idle - Standard idle animation
AS_EB_Relax - Relaxed, off-duty stance
AS_EB_Sitting - Sitting position
AS_EB_Sitting_V2 - Alternative sitting pose
AS_EB_Throw - Throwing motion
Bandits / Raiders / Outlaws
Human melee enemies
RPG & Open-World games
Action & Combat games
AI enemy behavior systems








