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๐ŸŽฎ Playable Demo:

Demo

Video Link :

Video

Elevate your shooter game with the Male Rifle Mocap Animation Pack. This collection features 195 high-quality animation sequences (120 FPS, ~9 minutes of motion) made for male characters carrying a rifle. Every clip was captured on a Vicon optical motion capture system and then cleaned by hand.

Whether your character is patrolling, sprinting between cover or advancing with the weapon raised, this pack gives you smooth, realistic and tactical movement. The core of the package is a detailed Locomotion set:

- 8-directional Walk, Jog and Run with Starts, Loops and Stops

- "Box" direction changes and 90ยฐ / 180ยฐ moving turns

- Sprint and Walk โ†” Run transitions

- A dedicated ADS (Aim Down Sights) set with ADS Walk in 8 directions, fire and reload animations and a 5x5 Aim Offset

Together these are the building blocks for your character's Animation Blueprint.

All animations are authored on the official UE5 Skeleton (Manny / Quinn), so they drop straight into any UE5 project without retargeting.

(Note: This pack contains only animation assets, 3D meshes and skeletons. It does not include any Blueprint logic or coded movement systems.)

๐Ÿ”ฅ Key Features:

Total Animations: 195 high-quality Animation Sequences at 120 FPS.

Vicon Motion Capture: Recorded on a Vicon optical mocap system and hand-cleaned.

Locomotion Animations: Walk, Jog and Run in 8 directions (F, B, L, R, FL, FR, BL, BR), each with Start / Loop / Stop.

Direction Changes & Turns: "Box" direction-change clips between F / B / L / R, plus 90ยฐ / 180ยฐ moving turns and turn-starts for Walk and Jog.

Sprint: Start / Loop / Stop, Relaxed Start / Relaxed Stop, Sprint Idle.

Transitions: Walk โ†’ Run and Run โ†’ Walk (F, B, L, R), Idle โ†” Sprint, Idle โ†” ADS.

Idle & Turn-In-Place: Idle, Gesture, Turn-In-Place 90ยฐ / 180ยฐ L/R.

ADS Animations: ADS Idle, Fire (5 variations), Reload (2 variations), ADS Turn-In-Place 90ยฐ L/R, and dedicated ADS Walk in 8 directions with Start / Loop / Stop.

Aim Offset: 25 poses in a 5x5 grid (Yaw โˆ’90 / โˆ’45 / 0 / +45 / +90 ร— Pitch โˆ’90 / โˆ’45 / 0 / +45 / +90).

Root Motion: All locomotion, turn and transition animations carry root motion on the root bone.

UE5 Skeleton: Animated directly on the UE5 Manny / Quinn skeleton, which includes the ik_hand_gun, ik_hand_l/r, ik_foot_l/r and weapon_l/r bones.

๐Ÿ“‹ Animation List (195):

Idle & Turn-In-Place (6)

Walk (24) โ€“ Walk Box (12) โ€“ Walk Turns (8)

Jog (24) โ€“ Jog Box (12) โ€“ Jog Turns (8)

Run (24)

Sprint (6)

Transitions (12)

ADS Idle, Fire & Reload (10) โ€“ ADS Walk (24)

Aim Offset (25)

๐ŸŽ Bonus Content:

To help you prototype immediately, this pack includes:

1x Game-Ready Male Character Mesh (official UE5 Manny mannequin)

1x Game-Ready 3D Rifle Mesh (rigged: Gun, Mag, Slider, Trigger, Safety and 2 Sling Swivel bones, PBR textures)

1x Overview map showcasing every animation, grouped by category

UE5 Skeleton with reference bones: The standard Epic UE5 Skeleton plus two reference bones for modern weapon systems and camera setups:

vb_camera โ€“ camera reference bone for animation-driven camera setups.

vb_character_location โ€“ character location reference bone.

(No custom bones are added to the base skeleton, so it stays fully compatible with Manny, Quinn and MetaHuman retargeting via IK Rig.)

Attach your weapon to the weapon_r bone.

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