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Multimedia 1 para anuncio Async Spline Builder – Non-Blocking Spline Generation for Unreal Engine
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Descripción

AsyncSplineBuilder is a C++ Unreal Engine code plugin. Its current implementation is centered on this implementation scope: Async Spline Builder processes spline meshes in configurable batches, keeping the viewport responsive while you build roads, tracks, pipes and more.

The plugin is implemented through 2 modules: AsyncSplineBuilder, AsyncSplineBuilderEditor. The source surface includes implementation concepts such as Async Spline Gaps Edit Wrapper, Async Spline Drops Edit Wrapper, Spline Generating Actor, Ignore List Editor Actions, Landscape Deformer, Closest Polyline Result, Async Spline Panel Object Field, Async Spline Panel Toggle.

⭐ What You Get

🔹 Async Spline Builder processes spline meshes in configurable batches, keeping the viewport responsive while you build roads, tracks, pipes and more.

🔹 Module layout: AsyncSplineBuilder (Runtime, Default, platforms: Win64, Linux, Mac); AsyncSplineBuilderEditor (UncookedOnly, Default, platforms: Win64, Linux, Mac).

🔹 Implementation footprint: 24 C++/Build.cs files inspected under Source.

🔹 Version: 1.1.2

⭐ Key Features

🔹 Implementation-derived scope: Async Spline Builder processes spline meshes in configurable batches, keeping the viewport responsive while you build roads, tracks, pipes and more.

🔹 Module layout: AsyncSplineBuilder (Runtime, Default, platforms: Win64, Linux, Mac); AsyncSplineBuilderEditor (UncookedOnly, Default, platforms: Win64, Linux, Mac).

🔹 Implementation footprint: 24 C++/Build.cs files inspected under Source.

🔹 Source-backed concepts include: Async Spline Gaps Edit Wrapper, Async Spline Drops Edit Wrapper, Spline Generating Actor, Ignore List Editor Actions, Landscape Deformer, Closest Polyline Result, Async Spline Panel Object Field, Async Spline Panel Toggle, Async Spline Panel Tab, Landscape Proxy, Structure Details View,

🔹 Configurable data/settings fields include: JumpGaps, Drops, StartPointIndex, EndPointIndex, DropHeight, bUseConstantGapHeight, ConstantGapWorldZ, LayoutId, Kind, Spline, bEnabled, bClosedLoop, BuildOrder, SegmentData, Root, TrackSpline.

⭐ Typical Use Cases

🔹 Build roads, tracks, pipes and other spline-mesh layouts in configurable batches.

🔹 Keep the editor viewport responsive while large spline work is processed.

🔹 Use runtime and uncooked editor modules for repeatable spline construction workflows.

⭐ Included Content

🔹 Version: 1.1.2

🔹 Category: Misc

🔹 Can contain content: Yes

🔹 Module: AsyncSplineBuilder (Runtime, Default, platforms: Win64, Linux, Mac)

🔹 Module: AsyncSplineBuilderEditor (UncookedOnly, Default, platforms: Win64, Linux, Mac)

🔹 Representative source types: FAsyncSplineGapsEditWrapper, FAsyncSplineDropsEditWrapper, ASplineGeneratingActor, FIgnoreListEditorActions, FLandscapeDeformer, FClosestPolylineResult, EAsyncSplinePanelObjectField, EAsyncSplinePanelToggle, EAsyncSplinePanelTab, ALandscapeProxy, IStr

⭐ Requirements & Compatibility

🔹 Distribution method: Unreal Engine code plugin

🔹 Engine target from descriptor: 5.4.0

🔹 Platform allow list from descriptor: Win64, Linux, Mac

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

⭐ Notes

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

🔹 Binaries folder in current package tree: not present

⭐ Support

🔹 Support URL from descriptor: mailto:[email protected]

🔹 Discord Support Channel

https://discord.gg/A2vGaW3pXC

Formatos incluidos