
Beschreibung
Black Eye 2.0: Gameplay cameras are here.
Build powerful third-person camera systems with Orbit camera, collision, blending, priorities, trigger-driven camera changes, and a high-level Camera Manager. Create cameras that respond to the action and adapt to reinforce gameplay.
Black Eye 2.0 redefines what cameras can be in Unreal Engine: dynamic, directable systems for sophisticated gameplay and cinematic systems.
See Black Eye Camera in action | Getting Started | Documentation | Community | Website
Black Eye is built for gameplay cameras, cinematics, trailers, mocap stages, previs, layout, esports, virtual production, and anyone working with cameras in Unreal Engine. Designed from years of camera-system experience across AAA games, CG films, cinematics, and real-time production, Black Eye gives creators powerful, directable camera tools that behave more like a camera operator than a static transform.
Black Eye v2.0 adds a streamlined UI, powerful gameplay camera tools, camera management, collision, priorities, trigger-driven camera changes, and high-level blending for seamless transitions between gameplay, cinematics, and other camera types. Create cameras that respond to the action, support the moment, and adapt as your project evolves.
Good cameras make great projects.
For multiple seat deals and studio-wide licenses, please contact us directly.
Who’s it for?
Gameplay Designers
Build smart, dynamic cameras which adapt to gameplay - from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.
Cutscene Artists
Design once, deploy anywhere. Black Eye's dynamic cameras adapt to character scale, speed, and scene changes - perfect for flexible, cinematic storytelling even with variable scenarios
Previs Artists
Create a bank of blackeye shots - wide, close-up, drone, cowboy - and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.
Mocap Studios • Esports • Multiplayer
Black Eye’s powerful Camera Switcher module gives you real-time, director-level control across live mocap stages, esports events, dynamic multiplayer games and anywhere you want to dynamically cut between any number of virtual camera operators.
What you get
UE 5.4+ Compatibility
Works with Unreal Engine 5.4 and beyond, across supported platforms.
Camera Manager
Prioritize, blend, switch, and automatically manage and adjust cameras based on gameplay, triggers, animations - anything.
Orbit Camera
A powerful third-person camera framework with heading, pitch, recentering, collision, damping, and more.
Black Eye Camera
Create dynamic, cinematic camera movement with damping, deadzones, screen-space framing, multi-target tracking, dynamic FOV, and velocity-based look-ahead.
Cross Camera
A two-subject camera for dialogue, combat, and face-to-face interactions, especially where subject positions vary.
Multi-Subject Tracking
Frame and follow multiple targets with per-subject weighting for precise composition control.
Blueprint Ready
Every property is exposed to Blueprint for real-time, event-driven behavior.
Demo Scene Included
Includes ready-to-use setups demonstrating core BlackEye workflows.




















