Passer au contenu
Média 1 pour l'article Save System Ultimate 2.0 — Save EVERYTHING

Description

🚀 Save System Ultimate for UE 4.27 - 5.x Save EVERYTHING. Across levels. No hacks.

SaveSystemULTIMATE 2.0 Review EN

SaveSystemULTIMATE 2.0 Review RU

SaveSystemULTIMATE 2.0 GUIDE EN

SaveSystemULTIMATE 2.0 GUIDE RU

Forget manual coordinate tracking, inventory workarounds, or broken cross-level loads. This system delivers complete, stable, and cross-level saving—literally in minutes.

🔥 Why it’s awesome:

  • Automatic actor saving — just add the Saveable Component → done.

  • Seamless cross-level loading — player and objects appear exactly where they should, even on a different map.

  • Custom data via Maps — save health, door states, inventory… without rigid structures.

  • Physics handled correctly — rolling barrels, falling crates, moving platforms — all restore smoothly.

  • Easy to extend — new actors? New variables? Just implement the interface — saving works instantly.

  • Production-ready — debug logs, duplicate ID protection, unique identifiers, and safe loading.

🛠️ Setup in 5 minutes:

  1. Add the SaveableComponent to any actor you want to save.

  2. Implement the Saveable interface for custom data (health, state, etc.).

  3. Call SaveGameToSlot() / LoadGameFromSlot() — and it just works.

💡 Perfect for:

  • Metroidvanias & exploration-based action games

  • Puzzle & quest games with object states

  • RPGs with inventory and progression

  • Any game where you need to save more than just a position — the whole world state

Make your game feel professional — with saving that just works.
📥 Drop it into your project and never worry about save bugs again.

Documentation

Formats inclus