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Spline Path System – Movement Framework ilanı için 1. medya

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Spline Path System – Movement Framework is a Blueprint-only spline-locked movement solution for “rail / guided path” gameplay with optional junction switching and room transitions.

Key Features

  • Spline-Locked Movement (No Drift): player movement is strictly constrained to the active spline.

  • Single-Axis Input: movement uses only one axis (forward/back) while on spline.

  • Junction Switching: show an interaction prompt and press E to switch to an alternate spline at junctions.

  • Room Transition Mode: exit spline mode and restore full WASD movement inside “Room” areas.

  • Optional Camera Blends: smoothly blend to a new camera when entering a room (if configured).

  • Blueprint-Only: no C++, easy to integrate.

How It Works

  • Enter spline mode via BP_SplineSwitchTrigger.

  • While on spline, movement is locked to the path (no sideways movement).

  • At junction triggers, a prompt appears: “Press E to switch path”.

  • At end triggers, you can either exit spline mode or transition into a room (full WASD).

Controls / Input

SPLINE MOVEMENT (LOCKED)

  • Movement is strictly constrained to the spline (no sideways drift).

  • Axis mapping depends on SwitchSpline:

    • SwitchSpline = False — driven by X

    • SwitchSpline = True — driven by Y

  • Enter the path via BP_SplineSwitchTrigger.

ROOM MODE (UNLOCKED WASD)

  • EndPath can be configured as a room transition (CanGoToRoom = True).

  • Exits spline mode and restores full WASD movement.

  • Optional: if NewCamera is set, the view blends to that camera on enter.

  • Return to spline via BP_SplineSwitchTrigger.

Included

  • Blueprint actors: Spline switch triggers / junction triggers / end triggers

  • Example level setup (recommended)

  • Basic UI prompt widget (switch path)

Notes

Designed for quick integration: place splines + triggers, assign references, play.
This system is also included in my full version asset.

If you find this asset useful, a Fab review would really help. Thank you!

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