
Açıklama
BORIMIR — MetaHuman Character
A rugged, cinematic-ready MetaHuman character built for Unreal Engine 5.6 and MetaHuman Creator. Borimir brings grounded realism, emotional depth, and weathered storytelling detail — ideal for harsh worlds, survival narratives, dystopian settings, and dramatic cinematics.
Borimir features a custom strand-based groom, high-resolution textures, handcrafted distressed clothing, and automatically skinned outfit weights for seamless integration into any MetaHuman pipeline.
In Action
Animation Demo
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial
Description
Borimir is a fully realized MetaHuman character designed for realistic film, game, and cinematic production.
His appearance reflects years of hardship: detailed wrinkles, aged skin breakup, subtle scarring, damaged clothing, and complex dirt layering.
The outfit includes a rope harness and heavily weathered fabric elements — all textured in 8K/4K. Clothing has been automatically skinned (auto-weighted) to the MetaHuman skeleton for instant usability inside Unreal Engine and MetaHuman Creator.
The custom groom is a thin, sparse hair style suitable for older characters, built with physically accurate scattering and high strand fidelity.
Key Features
✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Custom strand-based groom crafted for an aged, realistic look
✔ Heavily distressed clothing with rope harness and layered weathering
✔ Automatic clothing skinning (auto-weighted to the MetaHuman rig)
✔ 8K / 4K texture sets for all outfit components
✔ 4K facial textures with microdetails for cinematic close-ups
✔ Optimized for real-time and path-traced rendering
✔ Perfect for survival, cinematic, historical, dystopian, and narrative settings
Technical InformationGroom
Custom strand-based hair
Physically accurate strand distribution
Optimized for MetaHuman + UE 5.6
Works with Lumen, Path Tracing, and MH hair shading
Textures
Clothing: 8K / 4K (BaseColor, Normal, Roughness, ORM, Masks)
Face: 4K (BaseColor, Normal)
Clothing
Handcrafted distressed outfit with realistic damage
Rope harness fully integrated into the mesh
Automatic skinning / auto-weight assignment
Compatible with cloth simulation setups in UE
Compatibility
Lumen
Path Tracer
LiveLink
Face Animation
Standard MetaHuman control rig
What’s Included
1× MetaHuman Character: Borimir
2× Custom Outfit (top+bottom)
1× Custom Groom (thin, sparse aged hair)
8K/4K texture sets for all clothing
4K texture set for the face
Material instances for easy customization
Auto-skinned clothing ready for animation






