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Mídia 1 do anúncio Borimir

Descrição

BORIMIR — MetaHuman Character

A rugged, cinematic-ready MetaHuman character built for Unreal Engine 5.6 and MetaHuman Creator. Borimir brings grounded realism, emotional depth, and weathered storytelling detail — ideal for harsh worlds, survival narratives, dystopian settings, and dramatic cinematics.

Borimir features a custom strand-based groom, high-resolution textures, handcrafted distressed clothing, and automatically skinned outfit weights for seamless integration into any MetaHuman pipeline.
In Action
Animation Demo
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial

Description

Borimir is a fully realized MetaHuman character designed for realistic film, game, and cinematic production.
His appearance reflects years of hardship: detailed wrinkles, aged skin breakup, subtle scarring, damaged clothing, and complex dirt layering.

The outfit includes a rope harness and heavily weathered fabric elements — all textured in 8K/4K. Clothing has been automatically skinned (auto-weighted) to the MetaHuman skeleton for instant usability inside Unreal Engine and MetaHuman Creator.

The custom groom is a thin, sparse hair style suitable for older characters, built with physically accurate scattering and high strand fidelity.

Key Features

  • ✔ Unreal Engine 5.6 + MetaHuman Creator compatible

  • ✔ Custom strand-based groom crafted for an aged, realistic look

  • ✔ Heavily distressed clothing with rope harness and layered weathering

  • ✔ Automatic clothing skinning (auto-weighted to the MetaHuman rig)

  • ✔ 8K / 4K texture sets for all outfit components

  • ✔ 4K facial textures with microdetails for cinematic close-ups

  • ✔ Optimized for real-time and path-traced rendering

  • ✔ Perfect for survival, cinematic, historical, dystopian, and narrative settings

Technical InformationGroom

  • Custom strand-based hair

  • Physically accurate strand distribution

  • Optimized for MetaHuman + UE 5.6

  • Works with Lumen, Path Tracing, and MH hair shading

Textures

  • Clothing: 8K / 4K (BaseColor, Normal, Roughness, ORM, Masks)

  • Face: 4K (BaseColor, Normal)

Clothing

  • Handcrafted distressed outfit with realistic damage

  • Rope harness fully integrated into the mesh

  • Automatic skinning / auto-weight assignment

  • Compatible with cloth simulation setups in UE

Compatibility

    • Lumen

    • Path Tracer

    • LiveLink

    • Face Animation

    • Standard MetaHuman control rig

What’s Included

  • 1× MetaHuman Character: Borimir

  • 2× Custom Outfit (top+bottom)

  • 1× Custom Groom (thin, sparse aged hair)

  • 8K/4K texture sets for all clothing

  • 4K texture set for the face

  • Material instances for easy customization

  • Auto-skinned clothing ready for animation

Formatos incluídos