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설명

Organize complex levels, prevent accidental edits and take direct control of Unreal Engine’s World Outliner.

Outliner Tools is an Editor-only Code Plugin that extends the World Outliner with actor locking, selection protection, custom folder colors and persistent actor Collections.

Designed for both Blueprint and C++ projects, it provides a faster and clearer workflow without adding runtime systems or dependencies to your packaged game.

Video: MetaHuman OutlinerTools Overview

Documentation: Visit our website

Support: Join our Discord server

Customer form: Share with ous your thoughts

Lock Actor Transforms
  • Lock or unlock individual actor transforms directly from the World Outliner.

  • Prevent accidental movement, rotation or scaling.

  • Apply Lock recursively to complete folders and nested subfolders.

  • Actors added to a controlled folder inherit its effective folder rule.

Control Actor Selection

  • Make individual actors selectable or protected from editor selection.

  • Apply selection rules recursively to complete folder hierarchies.

  • Protected actors are removed from the current selection and cannot be selected accidentally.

  • Targetable only affects editor selection. It does not modify runtime collision, traces, input or gameplay targeting.

Custom Folder Colors

Assign custom colors directly to World Outliner folders and create a clearer visual hierarchy for large levels.

  • Custom open and closed folder icons.

  • Persistent per-map colors.

  • Dedicated Reset Folder Color action.

Outliner Collections

Create logical, color-coded actor groups without modifying the existing folder hierarchy.

  • Create Collections with custom names and colors.

  • Assign multiple selected actors at once.

  • Allow one actor to belong to multiple Collections.

  • Display compact colored markers for Collection membership.

  • Apply subtle full-row highlighting based on Collection priority.

  • Rename, recolor, reorder and delete Collections from a dedicated manager.

  • Search for actors using their Collection names.

  • Select every actor assigned to a Collection from the Collections column header.

Persistent Map-Aware Organization

Outliner Tools preserves its organization data when saving, closing or reopening the project.

Persistence has been validated across:

  • Normal Save and First Save.

  • Save As.

  • Map duplication and copying.

  • Map renaming and moving.

  • Folder renaming, moving and deletion.

  • Editor restart.

Compatibility

Unreal Engine 5.3 to 5.8

Supported platform: Windows 64-bit

Supported project types: Blueprint and C++

Plugin type: Editor-only Code Plugin

Third-party dependencies: None

Important Information

  • Outliner Tools does not add runtime gameplay functionality.

  • Lock controls editor transforms only.

  • Targetable controls editor selection only.

  • Collections organize actors and are independent from Unreal folders and Content Browser Collections.

  • Collections are stored independently for each map.

  • Folder colors affect World Outliner folders, not Content Browser folders.

Developed by Liminal Interactive.

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