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商品 Multiplayer Music System: Radio Station & Disc Player 的媒体 1
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描述

The Ultimate Multiplayer Audio Experience.

A fully replicated Radio Station + Disc Music System, built 100% in Blueprints and designed for seamless multiplayer integration. Create dynamic in-world radio stations, collectible music discs, and immersive player-controlled soundscapes with performance, stability, and flexibility at the core.

🎥 YouTube Trailer: Watch
🎮 Demo: Download
📘 Installation & Reference Guide: View

🧾 Release Notes: 1.5

🧩 Latest Update — Version 1.5

Update 1.5 focuses on tighter multiplayer audio synchronization, flexible music source selection, and improved controller navigation.

• Improved replicated playback timing by using Game State’s shared server world time, reducing audio drift between the listen server and connected clients

• Reworked the previous Radio/Disc toggle into a flexible source-cycling system that only includes the playback modes supported by each Music Player

• Improved controller navigation and conditional button behavior throughout the Music Controls UI

• Previous Disc and Next Disc controls are now automatically hidden for single-disc Music Players

• Added additional Music Player reference validation to server requests

• Removed unused functions, nodes, and outdated source-specific logic

These improvements provide more consistent multiplayer playback, cleaner UI navigation, and a more extensible foundation for supporting additional music sources in future updates.

Overview

Bring your world to life with the BR MusicSystem, the definitive Blueprint framework for in-game interactive audio. From cozy social hubs and farming sims to survival games and sprawling RPGs, this system adds depth and atmosphere with synchronized music that just works in multiplayer.

Server-Authoritative and Optimized – State changes replicate through RepNotify, while shared server-world timing keeps playback tightly synchronized without continuously replicating playback position

Flexible Music Sources – Configure each Music Player to support Radio, Disc, or both. Source controls and disc navigation automatically adapt to the capabilities of each device

Dynamic Radio Stations – Create unlimited, globally synchronized stations with weighted playlists and configurable Audio Inserts such as DJ drops, advertisements, and jingles

Collectible Disc System – Build persistent player collections with save/load support, disc pickups, and configurable tray capacities ranging from single-disc players to multi-disc changers

Vehicle Stereo Support – Add a drop-in vehicle stereo with configurable interaction and interior listening bounds for driver-only, passenger, or full-cabin control

Access and Lockout Logic – Manage multiplayer access with optional locks, idle timeouts, and fair-use rules designed to reduce player griefing

Simple Core Setup – A focused set of managers, actors, and components handles radio playback, disc playback, player interaction, vehicle audio, and saving

Customizable Event-Driven UI – Includes two-line dynamic displays, marquee scrolling, adaptable UMG controls, and fire-and-forget notifications without relying on Event Tick for gameplay logic

Blueprint-Only and Extensible – Cleanly organized and commented Blueprints designed for extension with custom content, new stations, additional device types, and future playback sources

Cross-Platform Ready – Fully Blueprint-based and tested on Windows and Mac for straightforward use across Unreal-supported platforms

Technical Details

Network Replicated: Yes

Architecture: Server-authoritative, event-driven (no Event Tick for game logic)

Engine Versions: Unreal Engine 5.5 – 5.8

Number of Blueprints (Total): 22 (Including 2 SaveGames, 1 Interfaces, 1 Data Asset template)

Core Actors & Components (User-Placed / Added):

  • Managers: BP_RadioManager, BP_DiscManager

  • PlayerState Component: AC_BR_DiscInventory

  • PlayerController Components: AC_BR_PlayerInteraction, AC_BR_DiscSaveManager

Number of Widgets: 8

Input: Enhanced Input (Keyboard, Mouse, Gamepad/Controller ready)

Dependencies: None — fully self-contained

Supported Platforms:

  • Officially Tested: Windows, Mac

  • Expected Support: All Unreal-supported platforms (Linux, Consoles)

Documentation

Includes a comprehensive guide covering quick-start setup, advanced integration, disc/radio station customization, and full Blueprint references. Designed for all skill levels, from beginners to advanced Unreal developers.

Included Demo Music

Includes a set of original and CC0 (public domain) sample tracks for demonstration purposes.

You are free to:

• Use them in your projects with no attribution required

• Modify, edit, or replace them as needed

All included audio is:

• Fully safe for commercial use

• Free of AI-generated content

• Provided under original or CC0 licensing

Summary

Whether you’re building a casual multiplayer hangout or a deep RPG, the BR MusicSystem delivers immersive, dynamic, and player-controlled audio with the polish and robustness you’d expect from a marketplace-ready asset.

This system represents hundreds of hours of development, testing, and documentation, giving you a reliable multiplayer audio framework that would take weeks (or months) to build on your own.

Optimized, flexible, and fully multiplayer-ready.

Support

For installation help, troubleshooting, or questions, please contact:
📧 [email protected]

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