
説明
The Ultimate Multiplayer Audio Experience.
A fully replicated Radio Station + Disc Music System, built 100% in Blueprints and designed for seamless multiplayer integration. Create dynamic in-world radio stations, collectible music discs, and immersive player-controlled soundscapes with performance, stability, and flexibility at the core.
🎥 YouTube Trailer: Watch
🎮 Demo: Download
📘 Installation & Reference Guide: View
🧾 Release Notes: 1.5
🧩 Latest Update — Version 1.5
Update 1.5 focuses on tighter multiplayer audio synchronization, flexible music source selection, and improved controller navigation.
• Improved replicated playback timing by using Game State’s shared server world time, reducing audio drift between the listen server and connected clients
• Reworked the previous Radio/Disc toggle into a flexible source-cycling system that only includes the playback modes supported by each Music Player
• Improved controller navigation and conditional button behavior throughout the Music Controls UI
• Previous Disc and Next Disc controls are now automatically hidden for single-disc Music Players
• Added additional Music Player reference validation to server requests
• Removed unused functions, nodes, and outdated source-specific logic
These improvements provide more consistent multiplayer playback, cleaner UI navigation, and a more extensible foundation for supporting additional music sources in future updates.
Overview
Bring your world to life with the BR MusicSystem, the definitive Blueprint framework for in-game interactive audio. From cozy social hubs and farming sims to survival games and sprawling RPGs, this system adds depth and atmosphere with synchronized music that just works in multiplayer.
• Server-Authoritative and Optimized – State changes replicate through RepNotify, while shared server-world timing keeps playback tightly synchronized without continuously replicating playback position
• Flexible Music Sources – Configure each Music Player to support Radio, Disc, or both. Source controls and disc navigation automatically adapt to the capabilities of each device
• Dynamic Radio Stations – Create unlimited, globally synchronized stations with weighted playlists and configurable Audio Inserts such as DJ drops, advertisements, and jingles
• Collectible Disc System – Build persistent player collections with save/load support, disc pickups, and configurable tray capacities ranging from single-disc players to multi-disc changers
• Vehicle Stereo Support – Add a drop-in vehicle stereo with configurable interaction and interior listening bounds for driver-only, passenger, or full-cabin control
• Access and Lockout Logic – Manage multiplayer access with optional locks, idle timeouts, and fair-use rules designed to reduce player griefing
• Simple Core Setup – A focused set of managers, actors, and components handles radio playback, disc playback, player interaction, vehicle audio, and saving
• Customizable Event-Driven UI – Includes two-line dynamic displays, marquee scrolling, adaptable UMG controls, and fire-and-forget notifications without relying on Event Tick for gameplay logic
• Blueprint-Only and Extensible – Cleanly organized and commented Blueprints designed for extension with custom content, new stations, additional device types, and future playback sources
• Cross-Platform Ready – Fully Blueprint-based and tested on Windows and Mac for straightforward use across Unreal-supported platforms
Technical Details
Network Replicated: Yes
Architecture: Server-authoritative, event-driven (no Event Tick for game logic)
Engine Versions: Unreal Engine 5.5 – 5.8
Number of Blueprints (Total): 22 (Including 2 SaveGames, 1 Interfaces, 1 Data Asset template)
Core Actors & Components (User-Placed / Added):
Managers: BP_RadioManager, BP_DiscManager
PlayerState Component: AC_BR_DiscInventory
PlayerController Components: AC_BR_PlayerInteraction, AC_BR_DiscSaveManager
Number of Widgets: 8
Input: Enhanced Input (Keyboard, Mouse, Gamepad/Controller ready)
Dependencies: None — fully self-contained
Supported Platforms:
Officially Tested: Windows, Mac
Expected Support: All Unreal-supported platforms (Linux, Consoles)
Documentation
Includes a comprehensive guide covering quick-start setup, advanced integration, disc/radio station customization, and full Blueprint references. Designed for all skill levels, from beginners to advanced Unreal developers.
Included Demo Music
Includes a set of original and CC0 (public domain) sample tracks for demonstration purposes.
You are free to:
• Use them in your projects with no attribution required
• Modify, edit, or replace them as needed
All included audio is:
• Fully safe for commercial use
• Free of AI-generated content
• Provided under original or CC0 licensing
Summary
Whether you’re building a casual multiplayer hangout or a deep RPG, the BR MusicSystem delivers immersive, dynamic, and player-controlled audio with the polish and robustness you’d expect from a marketplace-ready asset.
This system represents hundreds of hours of development, testing, and documentation, giving you a reliable multiplayer audio framework that would take weeks (or months) to build on your own.
⚡ Optimized, flexible, and fully multiplayer-ready.
Support
For installation help, troubleshooting, or questions, please contact:
📧 [email protected]














