Description
!!! Do Not Purchase Until Reading Statement Below !!!
The Flexible Combat System Basic is the initial release of the Flexible Combat System created back in April 2021, this combat system has been upgraded with over 3000 hours and $5000 invested this past year bringing heaps of new systems including Magic and Ranged combat, Quest System, Dialogue System, Inventory & Equipment system, Improved Blueprint functionality, 200 new Professional Animations, Sound FX, Niagara VFX, Music, Icons, UI and heaps of other features.
Although the Updated system is now available that does not mean this asset isn't more suited to some users. For anyone looking for an asset which is more beginner friendly this asset is perfect. This asset is the ideal introduction to blueprints and Game Development introducing you to many core concepts used in a Games.
⭐ You can find the upgraded Flexible Combat System here: Updated FCS System⭐
The Flexible Combat System Basic is a standalone asset and can NOT be combined with my other Flexible Combat System assets.
⭐Videos ⭐
Animated Trailer - https://youtu.be/5meEktLDJHk
Feature Breakdown Video - https://youtu.be/sdEji0-q1lk
Tutorial (Changing Character Mesh & More) - https://youtu.be/zxKDLL2Ej1M
Try out the Demo - Download The Packaged Demo
Made and designed specifically to be:
Easy to add in to an existing project (see tutorial)
Easy to implement into your project
Easy to understand (Blueprints)
Easy to edit or remove current features
Easy to add new features on top of the existing
Features:
A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
Pick Up & Draw/Sheathe Weapons
Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
Popup Combat Text (Easily Removable if unwanted)
Targeting System
Line Trace Hit Detection
Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
Smart Stamina Reduction and Regeneration System
AI & Player Blocking System
Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
Combat, Patrolling and Noise Detection ready AI
Slow Motion Kill Cams
Sneak/Stealth system with responsive AI
Player Noise Distractions (Sneaking System)
Player Stealth Assassinations
AI & Player Ragdoll Deaths (With a player respawning death screen)
- Particle Systems on Hit & Block
Included formats
- versions