Ir al contenido
Medios 1 para el artículo Dynamic Templates : Adv. AI & Animation Framework

Descripción

Animation Features Video | Behavior Features Video | Integration Video

For Support & Suggestions please visit our: Discord

[This asset requires intermediate and advanced knowledge of Behavior Trees and Blueprint Coding Experience]*Currently updating systems with Natural Assets.*

Designed to work in networked environments, Dynamic Templates is a toolkit made 100% in blueprints that will allow you to setup and manage complex areas related to AI and Character Animation. This plugin also offers easy setup of character by using our provided templates.

Some of the most important features we present:

  • Behavior and Animation Toolkit

  • Customizable Behavior Templates (Assign a behavior template composed of several sub behavior to your agent, cuztomize it to your liking, or create new ones)

  • Behavior Interruption (Interrupt your agent current Tasks easily, blending exactly with any animation being played out)

  • Affiliation system (Define your agent's Perceived Actors as Enemies, Allies, Neutral to organize the behavior)

  • Ignoring Actors (Allowing you to ignore targets with simple tag updates)

  • Scoring Multiple Configurations (You can select from different scoring methods, such as EQS, Manual or Automatic)

  • Animation Organization and Template (Quickly setup your character locomotion with our animation template for any skeleton)

  • Character Action Settings and Execution (Centralized way to store your agent's actions, and play them our from behavior trees, or code)

  • Unlimited States With Movement Settings Associated (Organize your character's states and movement associated easily)

  • Multiplayer Support

  • Easily Extendable, Modular

Update 1.1:

  • Actor Score and Filter Testing (Automatic revamp for more precision)

  • Custom Attributes Interface (Bridge with attributes of different systems)

  • Test Presets (Storage and assignation of Score and filter tests)

Update 1.2:

  • Steering Context

  • Steering SubTemplates

  • Independent Behaviors (Planning, Actions, Movement can be controlled independantly. Custom behaviors can also be added)

  • Independent Focusing (One Focus per Independant Behavior, can be synced)

Update 1.3:

  • Scene|Level Non perceptual data support

  • Idle Turn in Policy method and overriding

  • 3D Steering Support

Update 1.4:

  • Full Template Generator

  • Full Template Examples, Ogre Templates

  • Behavior Debug Widget

Formatos incluidos