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Média 1 pour l'article Gameplay Debugger Extension - AI Cycle

Description

A simple plugin that consists in a Gameplay Debugger Extension that allows cycling between AI agents when using the Unreal's Gameplay Debugger


By default Unreal does not provide a way to cycle between AI agents when using the Gameplay Debugger. This plugin provide this functionally allowing for easier and faster debug of AI agents.

Notes:

  • Keys can be remapped under Project Settings->Gameplay Debugger->Addons->AICycleDebugger

  • Currently four options are available under Project Settings->Engine->Gameplay Debugger AI Cycle:

    • Seach Radius - Radius area around the player character to gather the possible AI Agents

    • AI Filter Classes - When added an entry, only AI agents of these classes will be gathered

    • Include Player - To include the player in the list of possible actors

    • Organize By Distance - To organize the list of actors based on the distance to the player


Formats inclus