
描述
Preview:https://www.youtube.com/watch?v=7g5uM8H9N1U&t=1s
This plugin grants you the functionality of turning any foliage or static mesh instance in the world into a custom Blueprint or actor trough the use of
a Database ( for identification based on foliage instances or static meshes ) and Blueprint Nodes for extra functionality and customization of the behavior
You can:
*Spawn your own desired actor given the static mesh
*Spawn your own desired actor given the static mesh ( and ) remove the instance
*Spawn your own desired actor given the foliage instance ( and ) remove the instance
*Get the Blueprint or actor class that matches the given static mesh
*Check if the given static mesh has a Blueprint or matching actor in the database ( useful for identification before doing any action )
One example usage is in survival games, where the player can cut every tree in the world you can paint these trees trough the foliage tool (much easier for the designer ) and then using this plugin once the player hits any tree they turn into custom cutable tree actors!
Support Tread:https://forums.unrealengine.com/unreal-engine/marketplace/125033-plugin-foliage-to-blueprint-easily-turn-any-foliage-instance-into-your-own-blueprint-or-actor
Support Email:[email protected]




