Opis
It imports transform animation and FBX objects with their hierarchy same as inside your 3D modeling software(Autodesk 3ds max, Maya, Blender) without any setup needed or without skeleton. And fully animated 3d meshes without need to rig it and all as FBX.
Perfect when you need to animate quickly.
Complex mechanical animations
Convert to skeletal mesh inside Unreal
Code plugin for the Windows 64-bit editor. Enabling it does not add project content. Import and bake are editor-only. Runtime actors cook into a Win64 game. Materials and textures are created under the import folder. 3ds Max Physical Materials and embedded or relative texture paths are supported. Arnold or Substance graphs must be converted to Physical or Standard before FBX export. Optional bake builds a rigid-skinned skeletal mesh.




