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Multimedia 1 dla listy Advanced Texture Bombing Material

Opis

Texture bombing is a desirable feature as it allows tiled textures to be applied with randomisation of position and rotation in order to break up repetition over large areas.


Advanced Texture Bombing adds improved features over Unreal Engine's included texture bombing functions. These include:

  • Neatly organised material graphs
  • PBR support - pass in 2x textures (e.g. BaseColor and Spec/Rough/Metal or whatever you like) and a Normal map
  • Position and Rotation adjustment
  • Triplanar Mapping


Please note that while this material function is optimised to be as performant as possible, it is still relatively expensive.


Advanced Texture Bombing is ideal for texturing landscapes and large areas or for texturing prototype meshes that don't have UVs.

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