Deepsea Diving Helmet.
This helmet uses PBR Textures of 4096x4096 - one for the helmet and one for the glass. These textures are in JPG format and they are: Basecolor, Metallic, Roughness, Normal and Displacement.
The Helmet is fully unwrapped with no overlapping UVs.
Modelled in Blender, UVd in RizomUV and textured in Substance Painter.