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Status Effect System Lite - Blueprint Buffs, Debuffs & Timed Effects ilanı için 1. medya
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Spire Systems Status Effect System Lite is a focused Blueprint-only status-effect foundation for Unreal Engine 5.8.

Apply, refresh, tick, expire, remove, and clear reusable timed effects while maintaining active-effect state and player-facing duration feedback.

Included status behaviors demonstrate Burn, Slow, Heal Over Time, Shield, Dash, Stun, Damage Buff, Healing Buff, Damage Reduction, and Healing Reduction.

Configurable immunity and effect-type sets support negative-status immunity behavior. Active effects can be represented through HUD rows with remaining time and duration progress.

Ability Cooldown System can optionally connect through the validated bridge entry point. Neither system is required by the other.

Demo health values, incoming and outgoing damage, bridge test controls, and the controls panel exist to demonstrate the status system and should not be interpreted as a separate combat or health framework.

Engine: Unreal Engine 5.8
Implementation: Blueprint only
Networking: Not replicated
Enhanced Input: Used by the demo
External Spire Dependencies: None required
Documentation: Included

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