
描述
NR Studio Capture is a standalone Unreal Engine 5 plugin with four capture
tools in one package -- no level setup, no Movie Render Queue. Everything
runs straight from the editor.
[Product overview] https://youtu.be/eCPFNH6ma6I
[Product Guides] https://www.youtube.com/watch?v=AqZa1s-PyHo&list=PLJU_vDy3nU1i3kNLAxH0-WzeyVIQD5uJu
✅ Works out of the box -- no external software needed. MP4 export (video +
audio) is built in. Icons, portraits, PNG and video all export straight from
the editor with nothing to install.
The four tools
* nr studio -- a virtual photo studio in the editor. Multi-slot staging:
drop any mesh or Blueprint as a set and build your own studio. Icons,
portraits, turntables -- batch in one click. Output: Texture2D, PNG, .ICO,
sprite sheets.
* nr Photocamera -- an in-world camera on a spherical rig. Orbit, pitch and
distance, snap straight from your viewport, single shot or full sequence.
* nr Videocamera -- cinematic drone flights along a spline. Look-at targets,
chase moving actors, night vision and flashlight, audio. Output: MP4.
* nr Bodycam -- first-person POV capture from any character socket. Records
while you play, no viewport hijack. Flashlight & night vision. Output: MP4.
One shared pipeline
All four tools share the same post-process & render recipe -- what you see
is what you capture, with a near-zero learning curve. Learn it once, use it
everywhere.
Built to be used, not fought
* Runs from the editor -- no Sequencer, no Movie Render Queue, no external pipeline
* Built-in MP4 export (video + audio) -- no external software needed
* Blueprint-callable and C++ -- trigger captures from your own systems
* Data-driven presets you can save, load and reuse across projects
What can you make with it?
Splash screens, character-select art, inventory icons, store banners, promo
flythroughs, gameplay POV clips -- the tool gives you the image or video;
what you build with it is up to you. Output is plain UE assets (Texture2D,
PNG, MP4) you can drop straight into widgets, materials or your own Blueprint
logic.
Multiplayer
The cameras record locally per client. Every control is Blueprint-callable,
so you can wrap them in your own Server/Multicast RPCs to synchronize
recordings across the network -- a step-by-step guide is included.
Documentation & guides
* Full documentation in English & Dutch is included -- open
Documentation/index.html from the plugin folder in any browser. Step-by-step
walkthroughs and a complete field reference for every tool.
* Video guides per tool: coming soon (follow the Discord for updates).
Support
Questions, bug reports or feature requests are welcome on Discord:
Supports Unreal Engine 5.5, 5.6, 5.7









