
Beschreibung
📖 Documentation | 🎮 Playable demo | 📽️ Videos will be available later
ADS Directional Trigger is a modular directional trigger and Blueprint action system for Unreal Engine 5. It is part of ADS Framework, a collection of independent systems that can be used on their own or combined depending on the needs of your project.
ADS Directional Trigger executes configurable Blueprint actions according to how actors enter or leave a trigger volume.
This plugin is built around a directional trigger actor, directional entry and exit events, color-coded editor markers, and reusable Blueprint action classes. It provides a technical foundation and reusable tools to help structure your project logic while keeping your own gameplay rules, interfaces, visuals, and final design under your control.
The system is designed to support doors, passages, atmosphere changes, movement-direction reactions, music changes, sequences, and project-specific gameplay triggers. It can be used with your own architecture, with other Fab assets, or with other ADS Framework systems if your project needs them.
Important:
A Framework is not a template. This system is part of a Framework. It provides a technical foundation, architecture, reusable tools, and integration points, but it does not automatically create choose gameplay behaviors, create your project-specific Blueprint actions, detect complete paths or player intent, or provide finished door, music, cinematic, or stat-change behavior for your project.
Before purchasing, it is strongly recommended to read at least the Foreword, System Description, and What the System Does Not Do sections of the documentation.

