
Description
A collection of 8 high-quality procedural rock materials created in Substance Designer for Unreal Engine environments, game development, and architectural visualization.
This pack includes a fully customizable Master Material system with Material Instances, allowing artists to quickly create different rock variations without modifying the original material setup.
Each material has been optimized for flexibility and includes adjustable scalar parameters for Height, Normal, Roughness,AO and Texture Tiling, making it easy to adapt surfaces for different projects and art styles.
Included Features8 Unique Rock Materials
Fully Procedural Workflow
Master Material Included
Material Instances Included
Seamless & Tileable Surfaces
PBR Workflow
Unreal Engine Ready
Game Ready Optimization
Height Intensity
Normal Intensity
Roughness Intensity
Texture Tiling Control
Material Instance Workflow
Base Color
Normal
Roughness
Height
AO
Perfect for cliffs, mountains, cave systems, terrain surfaces, environment art, open-world projects, landscapes, architectural visualization, and realistic game environments.







