
説明
The ultimate dynamic grid and blockout material tool for Unreal Engine.
(DOCUMENTATION DOC: https://docs.google.com/document/d/1fiNqzBfCDtJxQ9t2GDQM2_rS0xaFsaxPhrjE_7u1rHw/edit?usp=sharing)
Beta Grids is a lightweight, easy-to-use editor plugin designed to instantly generate and apply grid materials to your meshes. Perfect for level designers, environment artists and developers working on blockouts or prototyping.
Instead of manually creating complex grid materials or managing UV layouts during the greybox phase, it dynamically generates the material for you. It automatically projects clean, precise grid lines directly onto your selected actors using World Position coordinates(meaning your grids stay perfectly aligned regardless of object scale, rotation or UV mapping).
Key Features
One-Click Application: Select any Static or Skeletal meshes in your viewport and instantly apply a dynamically generated grid material using the custom Beta Grids editor window.
World-Space Projection: Grids are generated based on world space (XYZ). You never have to worry about stretched UVs, scaled objects or misaligned pieces again.
Customizable Axis Toggles: Need to isolate specific planes? Easily toggle the X, Y and Z axis grid lines on or off independently directly from the UI.
Dynamic Color Modes:
Static: A clean, uniform look for standard greyboxing.
XYZ Coordinates: Automatically color-codes the grid faces (Red for X, Green for Y, Blue for Z) so you can instantly recognize directional alignment at a glance.
Randomised: Applies random colors to help you easily distinguish between separate overlapping objects or modular pieces.
Non-Destructive Clearance: Use the built-in "Clear" button to instantly remove the grid materials and revert your selected actors back to their original state once you are finished prototyping.
🛠️ Perfect For:
Level Design & Blockouts
Prototyping modular environments
Debugging scale and world-space alignment
Technical Details
Supported Assets: Works with both StaticMeshComponents and SkeletalMeshComponents.
Editor Integrated: Seamlessly docks into your Unreal Engine layout (accessible via the Plugins menu).
Performance Friendly: Uses standard Unreal Engine Material Expressions to construct a lightweight, unlit grid shader under the hood.







