Description
Quillscript, formerly known as Snowfall, is an Unreal Engine code plugin. It controls the story and narrative flow for RPGs, visual novels, and other story-driven games. Including player choices, story branching, conditions, code integration, and much more. All of that is done through an easy-to-use screenplay-style scripting language.
For Writers
Writers have a screenplay-style scripting language to author their stories.
For Artists
UI designers can easily create their own Dialog Boxes and Selection Boxes widgets using UMG full power.
For Programmers
Programmers can run their own custom code within script, either Blueprint or C++.
Scripting Language
Using a simple set of story writing rules, which includes essential functionalities, like variables, conditions, choices, branching, and code execution; game developers have a powerful yet straightforward markup language to work with, made with game writers in mind.
A scripting-based dialogue has many advantages over other common dialogue systems like spreadsheets, graphs, and data assets. Scripts are plain-text files, this means they are sequential structures, simpler to review, edit, follow, and track, just as they are source-control-friendly.
Features
Easy to use, no setup required
Dialogue and player choices
Conditions and conditional branching
Story flow control and navigation
Execute any Engine's or Project's Blueprint/C++ code from script and capture the return back to script
Variables and variables replacement
Easy to create a custom User Interface using UMG full power
Localizable out of the box
Integrates with any save system for persistence
Full Blueprint and C++ support
Any text editor can be used, there are no spreadsheets or complex data tables
Optional Visual Studio Code extension for syntax highlighting and autocompletion
Easy to customize and extend
View our Documentation Page for more.
Included formats
- versions