
Opis
Modern games are known to stutter because of the large number consumer GPUs. The game engines can't ship all specific shaders for every GPU available.
Shader Cacher serves as a solution to compile shaders on the player’s computer before gameplay starts. It works by automatically retrieving all Material Instances and Niagara Systems in the game and forcing their compilation.
It compiles:
All material Quality Levels for the mentioned points below
Material Instances
Fog Permutations
Decals
Light Functions
Niagara Particle Systems
Shader Permutations caused by any type of Lights
This plugin uses a level to cache the shaders while a shader compilation progress screen appears.
After completion it will open any level you select it to.
This plugin is designed to work in packaged builds! It serves no purpose to use it in editor.
Links:
The plugin should also work on Android and VR platforms but it hasn't been tested. If you want to test on those platforms don't forget to add them in the .uplugin file in.

