
Description
Improves Unreal Engine's Narrative tools with a non-linear and flexible Quest System.
Features
Quests as Assets: Allows Dynamic loading, better workflows and teamwork.
Quest Groups: Quest chains inside a beautiful node editor with custom logic nodes.
Customizable Quests: Create quests with custom fields and logic.
Memories: Register events trough time and use it to complete quests.
E.g: Know that a boss was killed when picking the quest Kill the bossIsolated system: Completely independent and easy to integrate in one or many quest owners
Text formating: Use parameters to format text with unreal's formatting guideline in editor or runtime
Serializable: Compatible with save systems
Performant: Designed with open-world and narrative games in mind. Thousands of quests at the same time!
Tested in Real Environments: Being used to develop multiple titles
Inspired by quest systems from games like The Witcher, Horizon Zero Dawn or Skyrim
Strong and Reliable features though deep testing
Documented: Available as a PDF in the plugin
Support
You can report bugs or new features on Github,
or join our mailing list to hear about updates and other news. (Dont worry, we don't like spam either)





