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Descrizione

A quantum inspired gameplay toolkit for reality bending physics and puzzles.

Designed for observation puzzles, shifting environments, linked objects, probability-driven interactions, and experimental game mechanics.
Quantum States • Observer Effects • Entangled Objects • Phase Shifting • Tunneling • Measurement

Full explanation and practical examples in documentation PDF.

Add a QRT Component or Preset → Configure Behavior → Connect Gameplay

Quantum Reality Toolkit (QRT) gives Unreal Engine developers reusable components, placeable actors, volumes, and ready-made Blueprints for building unusual gameplay. Create a bridge that moves when nobody is watching. Link distant objects so an impulse affects both. Phase a barrier out of the way, switch between room layouts, or build a puzzle around superposition and measurement. Start with the included presets, then connect QRT’s Blueprint functions and events to your own interaction system.

PLEASE PURCHASE THE PROFESSIONAL VERSION OF THE PLUGIN AS THE PRICE IS THE SAME AS THE PERSONAL VERSION

Calculation

Use individual systems or combine them to build connected physics and puzzle interactions.

  • Weighted probability for object state selection.

  • Observation checks to hold or release state changes.

  • Linked impulses for paired physics objects.

  • Gravity acceleration and ballistic trajectory prediction.

  • Qubit amplitudes and phase for measurement probabilities.

  • Probability and collision checks for tunneling.

Usage

(1) Place a preset or add a component to your actor.

(2) Configure its settings in the Details panel.

(3) Assign targets and links where required.
(4) Call its Blueprint functions from a button, switch, trigger, or your existing interaction system.

(5) Respond to its events with your own doors, lights, sounds, objectives, or UI.

Example Uses

(1) A statue that changes position whenever the player looks away.

(2) A bridge held in place by an observation camera.

(3) A temporary doorway that stays open until the player moves clear.
(4) Two remote physics objects responding to a shared impulse.
(5) A chamber that switches between alternate layouts.
(6) A qubit puzzle where phase changes affect the measured outcome.
(7) A barrier-crossing challenge with probability and blocked-landing checks.

Features

  • 47 declared Blueprint-callable or pure functions, including demo helpers.

  • 12 ready-made Blueprint presets

  • 12 Blueprint-assignable events

  • 7 reusable, spawnable components

  • Configurable probabilities and seeded random sequences where supported

  • 3 demonstration maps: Quantum Laboratory, Observer Vault, and Quantum Experiments

  • A connected first-person puzzle demonstrating how multiple systems work together

  • Detailed documentation covering setup, example usage, node inputs and outputs, troubleshooting, and short explanations of the quantum concepts

  • Source code available for user customization

  • Built entirely in C++ with Blueprint-accessible controls

Video Example: COMING SOON

Note: Most issues arise from incorrect collision settings, missing target references, or observation locks preventing state changes. Ensure physics simulation is enabled for physics-based interactions, and keep destination spaces clear for phase returns and tunneling.

Formati inclusi