
Descripción
A modular WW2 command center environment inspired by the Churchill War Rooms. Includes architecture, pipes, vents, and numerous era-specific props for building military headquarters rooms, bunkers, intelligence offices, Cold War facilities or historical museum recreations.
The environment uses tileable materials and mesh decals to achieve high visual fidelity while remaining optimized, reducing the number of drawcalls when assets are used together.
Architecture, pipes and vents are fully modular.
The environment also includes numerous large and small era specific props (from the large map of the world of mid WW2, to the famous 'Victory Day' clock and the alarm schedules board).
Everything is customizable with nearly every material having multiple customization options using POM, SSS, 2nd UVs, masking and vertex painting.
The environment includes a fully functional projector setup designed for command room scenes:
animated film projector prop
projection screen with video playback (WW2 stock footage)
synchronized light source that changes colour and intensity with the projected footage
ready-to-use setup for war room briefings and cinematic scenes
The environment includes several blueprint tools designed to speed up set dressing and scene assembly.
Spline cable tool:
Blueprint spline tool for quickly laying electrical cables across floors, walls, or ceilings
Allows fast placement and easy adjustment of cable paths during level design
Set dressing randomization tools:
Blueprint tool for randomizing book meshes and colours to quickly populate desks and shelves
Blueprint tool for randomizing paper props for natural variation in documents and notes
These tools make it significantly faster to create believable clutter and wiring typical of WW2 command rooms and military offices.
Supports both 4.27 and 5.0 - both with realtime lighting. Lit with Lumen in UE5.
See a video flythrough of the environment here: https://www.youtube.com/watch?v=RbCOe0FdiCg











