
説明
Full Material creation process
UE5.7 "BakeTextures" doesn't handle layers properly. So performance overhead will be slightly higher depending on number of layers.
Features:
- 12 candy meshes (2 LOD).
- 12 preset procedural materials (Customizable layers).
- Candy Blueprint:
- Trailing particle effect (auto-scale)
- Pickup Sound FX
- Pickup mechanic:
- “MoveToCamera” reusable c++ actor component
- Lerps object position to camera location with curved path
- Simulates object pickup or object inspection
This is tested in limited scenario so let me know if there are any issues.
How to use:
Make sure plugin is enabled (Should be by default)
In content browser open settings and enable “Show plugins”
In content browser find CandyGen folder under plugins section
In there open “Preview_Scene” to see examples.
Copy preset actor to your scene.
or
Create custom child actor of “CandyBP_Base”
For more info see documentation






