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Mídia 1 do anúncio Crowd Push – Procedural Turn In Place & Collision Reactions
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Descrição

Characters that make room for themselves — shoulders give way, hands shove people aside, and whoever gets run into loses their balance. All on the skeleton at runtime. No animation assets.

🛠️ Support (Discord): >>> HERE <<<

📄 Documentation: >>> HERE <<<

Features:

  • Predicted passes — closest point of approach from both velocities, so shoulders give way before contact

  • Procedural shoving: the hand reaches out, sweeps somebody aside and comes back

  • Separate timing and force for walking, running and sprinting, blended continuously by speed

  • Physical crowd separation on a spring — the crowd parts and closes again behind you

  • Stagger: run into somebody hard and they give ground for a moment and rock getting their balance back

  • Crowd resistance — being genuinely slowed down by a press of people

  • Body lean, torso twist, weight shift and collar-bone retraction, all from the animated pose

  • Optional foot planting: feet hold the ground and step when they have to

  • Optional two-bone arm IK to plant a hand on whoever is being shoved

  • Look-at a target actor or location, head leading the body, with randomised turn speeds

  • Disable individual body parts from Blueprint for aiming poses and held props

  • Trigger-based dormancy so a large crowd costs nothing until somebody arrives (It refers to the plugin itself; crowd optimization is the user's responsibility).

  • Five event dispatchers and a full Blueprint API for state

  • Viewport debug drawing and a discontinuity log for tuning

    Requirements

  • Any skeleton with two three-bone arms and a spine chain, whatever its joint orientations

  • C++ is not required in your project — the plugin ships its own modules and is driven entirely from Blueprint

Formatos incluídos