
الوصف
Characters that make room for themselves — shoulders give way, hands shove people aside, and whoever gets run into loses their balance. All on the skeleton at runtime. No animation assets.
🛠️ Support (Discord): >>> HERE <<<
📄 Documentation: >>> HERE <<<
✅Features:
Predicted passes — closest point of approach from both velocities, so shoulders give way before contact
Procedural shoving: the hand reaches out, sweeps somebody aside and comes back
Separate timing and force for walking, running and sprinting, blended continuously by speed
Physical crowd separation on a spring — the crowd parts and closes again behind you
Stagger: run into somebody hard and they give ground for a moment and rock getting their balance back
Crowd resistance — being genuinely slowed down by a press of people
Body lean, torso twist, weight shift and collar-bone retraction, all from the animated pose
Optional foot planting: feet hold the ground and step when they have to
Optional two-bone arm IK to plant a hand on whoever is being shoved
Look-at a target actor or location, head leading the body, with randomised turn speeds
Disable individual body parts from Blueprint for aiming poses and held props
Trigger-based dormancy so a large crowd costs nothing until somebody arrives (It refers to the plugin itself; crowd optimization is the user's responsibility).
Five event dispatchers and a full Blueprint API for state
Viewport debug drawing and a discontinuity log for tuning
RequirementsAny skeleton with two three-bone arms and a spine chain, whatever its joint orientations
C++ is not required in your project — the plugin ships its own modules and is driven entirely from Blueprint



