
Description
An industrial environment, full real-time (no baked lighting) and no scanned data.
Project contains some modules (walls, doors, windows, vents) and many decorators (concrete blocks, electrical parts, decals, props..) all of which can be used as a quick "starter kit" for such environments.
Sample map uses simple blueprint for creating repeatable objects (like fence, curb, building parts) with mesh instancing, and contains day/ night switch with lighting scenarios.
Flyby: https://www.youtube.com/watch?v=nq8RBM847og
Wind Overview: https://www.youtube.com/watch?v=JBB0Y2QjK4c
Binary Build: https://www.dropbox.com/s/xzcwnystgreit80/NoSmokingArea_Build.7z?dl=0
Update 1: Foliage meshes and trees are set up for Pivot Painter + example materials for PP wind.
Update 2: Foliage and trees are using PP wind by default, global wind controller actor added which affects foliage, trees and cables.
Update 3: Added blueprint for basic building generation and a map with examples.