Descrizione
Build a seated helicopter experience with physical OpenXR controls, a detailed two-seat cockpit, configurable flight dynamics and a regional airport.
SUPPORT
Please contact [email protected] with any issues.
FLY FROM THE COCKPIT
Grab the right-hand cyclic and left-hand collective, twist the collective throttle and use the yaw axis for the linked anti-torque pedals. Controller-driven hands, grip haptics, recentering and focus/tracking recovery are included. Thumbstick fallbacks and keyboard/gamepad flight are also available.
The 60-channel cockpit connects engine and electrical switches, ignition, mixture, fuel valve, governor, lights, analog needles, PFD, compass, barometric setting and COM tuning to runtime data. Radio events are available for integration; voice communications are not included.
CUSTOMIZE WITH BLUEPRINTS AND DATA ASSETS
Create child Blueprints and duplicate Flight/Presentation Data Assets to change paint, flight response, mass, thrust, wind, sound loops, mesh/collision, seat/grip offsets and hand poses. Blueprint functions and telemetry events support custom game logic. Full runtime C++ source is included.
INCLUDED
• Compact Scout helicopter with a detailed interior/exterior, animated controls, rotors and doors. Four aircraft LODs: 581,835 / 335,678 / 161,128 / 68,034 triangles.
• An 8 x 6 km airport with a 2 km runway, terminal, hangars, parked aircraft and four helipads; hover, route and rooftop landing exercises.
• 212 saved assets, 4 Blueprints, 1 Animation Blueprint, 3 skeletal meshes, 72 static meshes and 2 maps.
• Controller-driven hands, original procedural engine/rotor/wind audio, illustrated PDF and offline documentation.
• Two Runtime modules: VRHelicopterInput and VRHelicopterTemplate.
REQUIREMENTS AND TESTED SCOPE
Unreal Engine 5.8, validated on 5.8.2. Windows x64 development; Win64 and Android runtime builds. PCVR and Meta Quest 3 tested and verified.
TRY IT AND READ THE GUIDE






