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File multimediali per l'articolo BIS RPG Action Bar: Plug & Play: 1

Descrizione

Black Iron Spine—the backbone of your games. Get Your BIS.

BIS RPG Action Bar is a customizable Unreal Engine 5.8 action-bar framework. Add the source-included plugin to a supported Win64 project and press Play to see a working 12-slot starter bar. The plugin handles presentation, input, layout, cooldown display, and action requests; connect those requests to your own abilities, items, or combat rules with Blueprint or C++.

KEY FEATURES

• Flexible bars: Configure multiple bars with horizontal, vertical, or grid layouts, 1–24 slots per bar, per-bar visibility, scale, slot size, spacing, labels, opacity, and cooldown presentation.

• Exact key chords: Plain and Shift, Control, Alt, or Command-modified versions of the same base key can be assigned separately. Keyboard and gamepad bindings are supported.

• Move and snap: Shift-drag the complete layout, move panes independently, snap nearby glass edges together, move attached panes as a group, and Alt-drag to detach a pane.

• Arrange actions: Drag supplied preview actions onto standalone slots, swap assignments, drag an assignment off the bar to clear it, and lock slots against accidental editing.

• Readable combat UI: Slot icons, keys, stack or charge counts, availability states, tooltips, radial cooldown wipes, and countdown text make action state clear.

• Saved layouts: Create, rename, switch, save, and delete named player profiles, and choose a startup default. Layouts, presentation, and standalone assignments can persist through Unreal SaveGame data.

• BIS appearance controls: Black-iron glass, bright white active borders, live scale and presentation controls, a separate Window Settings panel, and a bottom-right launcher.

• Integration: Optional Blueprint startup and action-request events are included. Advanced games can implement ABKActionProviderInterface to own actions, cooldowns, and mutations.

PRODUCT BOUNDARY

This product supplies action-bar UI and input/request plumbing. It does not include authoritative abilities, damage, healing, targeting, inventory, movement controls, or a hosted multiplayer economy. The twelve supplied preview actions demonstrate interface and cooldown behavior; they are not a combat system. Characters, weapons, environments, and effects shown in illustrative artwork are presentation context and are not included.

Supported build: Unreal Engine 5.8 on Win64. Validated with Unreal Engine 5.8.1. Full C++ source included. No third-party code or runtime dependencies.

Buyer documentation: Official BIS buyer guide

UPDATES

Black Iron Spine Studios plans ongoing product updates, with later releases numbered 1.1, 1.2, and onward. Release timing and features will be announced as updates are ready.

SUPPORT & REFUNDS

Questions or technical issues: [email protected]. Purchases and refund requests are handled through Fab under its refund policy.

STUDIO WEBSITE

Explore Black Iron Spine Studios: Official studio website

Formati inclusi