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الوسائط 1 للقائمة LOWPO: Low Poly Medieval Knight Characters Pack

الوصف

A collection of 5 stylized low-poly medieval knight characters designed for fantasy RPGs, strategy games, adventure games, mobile projects, and real-time applications.

Each character is fully rigged and optimized for performance, making the pack ideal for populating medieval worlds with guards, soldiers, warriors, heroes, and NPCs. All characters share a single texture atlas to reduce draw calls and improve rendering efficiency.

Features
  • 5 unique medieval knight characters

  • Fully rigged and animation-ready

  • Compatible with Mixamo workflows

  • Game-ready low-poly assets

  • Shared 512×512 texture atlas

  • Lightweight geometry optimized for real-time rendering

  • Consistent stylized medieval fantasy art style

  • Suitable for mobile, desktop, VR, and web projects

Included Formats
  • FBX

  • FBX (Unity Optimized)

  • FBX (Unreal Engine Optimized)

  • GLB

  • GLTF

  • OBJ

  • Blender Source Files (.blend)

Technical Information
  • Number of Characters: 5

  • Rigged: Yes

  • Animated: No

  • Geometry: Triangles (game-ready models)

  • Source Topology: Quads (.blend files)

  • UV Mapped: Yes

  • Materials Included: Yes

  • Textures Included: Yes

  • Texture Resolution: 512×512

  • Shared Texture Atlas: Yes

Included Assets
  • Knight Character 01

  • Knight Character 02

  • Knight Character 03

  • Knight Character 04

  • Knight Character 05

Weapons and shields shown in preview images are included with the character models unless otherwise specified.

Compatibility
  • Unreal Engine

  • Unity

  • Godot

  • Blender

  • Mixamo

  • Most modern game engines supporting FBX, GLTF, GLB, or OBJ

Ideal Use Cases
  • Fantasy RPGs

  • Medieval Games

  • Strategy Games

  • RTS Games

  • Adventure Games

  • Mobile Games

  • Indie Projects

  • VR/AR Experiences

Notes

Animations are not included.

The game-ready models use optimized triangle topology for efficient rendering. Blender source files include clean quad topology for customization, editing, and further development.

All characters share a single texture atlas to minimize draw calls and maximize runtime performance.

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