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MHBP: MetaHuman to Playable Blueprint converter 제품 등록을 위한 미디어 1개
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MHBP: MetaHuman to Blueprint

MHBP is an Unreal Engine editor-only plugin that automates the conversion of MetaHuman characters into playable Blueprints.

Quickly test your MetaHuman in the game map you are already working on, or batch-convert multiple MetaHumans into playable, game-ready assets.
Let me know if you find any bugs!! (links below)


Key Features

  • Simplifies and automates several common processes when working with MetaHumans such as "Create Full Rig", "Download Texture Sources", "Perform Assembly".

  • Convert a MetaHuman character into a playable Blueprint with one click.

  • Batch-process multiple MetaHumans directly from the editor UI.

  • Ideal for playable pawns or AI-possessed pawns.

  • Supports editor UI workflows, Blueprint editor scripting, and C++ interfaces.

  • Sequential pipeline stages can be toggled on or off independently.

  • Settings persist between editor sessions.

Example Use Cases

You created a MetaHuman and want to control it in your level with minimal setup.

You have 11 MetaHuman characters and need to generate a full playable sport team using an existing gameplay setup.

You want a fast way to test multiple MetaHumans inside your current project.

Quick Start

The default settings allow you to quickly test the plugin:

  1. Open a map.

  2. Open the MHBP editor widget from Window.

  3. Select your MetaHuman.

  4. Click Process.

For a first test, you can use LVL_MHBP_TestOutput, which already includes the correct GameMode and PlayerController setup for the generated MHBP character.

Notes

  • Includes original MHBP plugin content and Unreal Engine / Epic sample-derived Third Person animation and input content used for the playable-character template.

  • MetaHuman operations can be memory and time intensive, especially when downloads are required. The editor may slow down while characters are being processed.

  • Required dependencies:

    • MetaHumanCharacter plugin

    • MetaHuman plugin

  • Both plugins must be enabled. You may also need to add the relevant MetaHuman plugins to your .uproject file.

  • When building your first character from a blank project, you may see Missing Project Settings warnings. These can be enabled through the pop-up shown by Unreal Engine.

Support and Resources
Documentation: Link

Support (Discord): Link

Queries: [email protected]
Website: Link

This plugin is part of a larger plugin suite. Stay connected for future updates.

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