
Description
Gas Meter
High-quality 3d model optimized for product visualization, simulations, and real-time rendering.
1. Technical Specifications
- The provided textures are created in full compliance with the PBR Metallic workflow.
- Texture Maps: BaseColor, Roughness, Metallic, Normal, AO
- Texture Resolutions: 4096x4096px, 8-bit PNG
- Normal Map Format: OpenGL (+X, +Y, +Z). Note: Invert the Green channel (Y) if your engine requires DirectX.
- UV: Overlapping (Symmetrical or duplicated elements share UV space to maximize texture resolution and efficiency).
- Texel Density: 80 px/cm
- Mesh Structure: 2 mesh object(s)
- Geometry:
- Faces: 44555
- Vertices: 43043
- Triangles: 84681
- Dimensions: x:25.5cm y:16.6cm z:29cm
- Scene Setup: The model pivot is set to world origin (0, 0, 0) for immediate, hassle-free placement in any scene. All transforms (location, rotation, and scale) are fully applied. Every mesh object, material, and texture is clearly named following a logical, descriptive convention for easy navigation and re-use.
2. Formats and Engine Support
Blender 5.1.0
- Materials are fully configured for PBR Metallic workflow and Cycles.
- Textures packed into the .blend scene file.
Unreal Engine 5.7.4
- Built natively with the Substrate shading system. For correct rendering and optimal visuals, enable Substrate and Adaptive GBuffer in Project Settings.
- Fully compatible with Lumen and Ray Tracing (ensure these features are enabled in Project Settings).
- Included as a grouped Blueprint actor for easy scene placement.
- The scene is lit with a high-quality HDRI from Poly Haven (CC0 License). The "HDRI Backdrop" plugin must be enabled in project settings.
Universal Formats (FBX / OBJ)
- Universal FBX and OBJ formats include geometry data but do not have pre-configured materials. Using the provided textures, you can recreate the 3D object in any modern 3D software following the PBR Metallic workflow.








