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Description

Preview any mesh or animation in VR!

Persona Editor VR is an Unreal Engine editor plugin that renders the Persona animation preview scene (used by the Skeleton, Animation, Skeletal Mesh, and Animation Blueprint editors) to an OpenXR HMD in head-tracked stereo. Judge scale, proportion and weight the way you simply cannot on a flat monitor.

Persona Editor VR is currently only tested using Meta Quest headsets (via Quest Link).

The plugin is driven entirely by console commands:

  • PersonaVR.Toggle - start/stop the VR preview on the most recently opened Persona editor

  • PersonaVR.Recenter - re-zero the headset to the anchor camera

  • PersonaVR.Status - log XR, stereo and session state for troubleshooting

Required engine plugins: Persona Editor VR depends on Epic's OpenXR and XRBase plugins, which it enables automatically. Both ship with Unreal Engine. No third-party code is included or downloaded.

Important notes:

- Persona Editor VR is currently only tested using Meta Quest headsets (via Quest Link).

- Editor-only. The plugin does not run in packaged builds.

- Windows (Win64) only.

- Viewing and recentering only - no motion controller or hand-tracking

📄Documentation: https://jonvandam.notion.site/persona-editor-vr

🛟Support: [email protected]

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Technical Information

Features:

- Renders the Persona animation preview scene to an OpenXR HMD in head-tracked stereo

- Works in the Skeleton, Animation, Skeletal Mesh and Animation Blueprint editors

- Recenter command re-zeroes the headset to the anchor camera

- PersonaVR.FollowPersonaCamera (default true): mirrors the Persona viewport camera into the VR view, dropping roll to keep the horizon level

- PersonaVR.DisablePersonaViewport (default true): hides the Persona viewport during a session so the scene renders once, not twice

- Status command logs XR, stereo and session state for troubleshooting

Code Modules:

- PersonaVREditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows (Yes), Mac (No)

Supported Target Build Platforms: None - editor-only plugin, not included in packaged builds

Documentation Link: https://jonvandam.notion.site/persona-editor-vr

Important/Additional Notes: Requires an OpenXR-conformant HMD with its runtime set as the active OpenXR runtime. Depends on the OpenXR and XRBase plugins that ship with Unreal Engine; both are enabled automatically. Tested against Meta Quest via Quest Link - other OpenXR headsets are untested. No motion controller or hand-tracking support in this version. No third-party code.

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