
描述
Smart Item Distributor for Unreal Engine 5
v1.0
| Documentation | Playable Demo |
a progression-aware item placement system that distributes items across predefined locations while preventing impossible layouts and progression deadlocks.
Using built-in softlock prevention and reachability simulation, the system validates item placements by simulating player progression, ensuring that keys, tools, and objectives remain obtainable and that required items never become trapped behind their own dependencies.
If distribution is called on Beginplay, each playthrough can result in a randomized item acquisition order, creating varied progression paths.
Notes:
At least one item spawn point must require no items to reach, allowing the player to begin collecting progression items.
Spawn points can be configured to require multiple items before they become accessible.
The number of spawn points must be equal to or greater than the number of items being distributed.
To place multiple items in the same location, create separate spawn points with identical requirements and position them together.
Manually placed items can also be validated through reachability simulation, ensuring that your layout remains completable and free of softlocks.



