
Opis
| 🎮 GAMEPLAY DEMO | 🎬 TRAILERS | 📷 HQ IMAGES | ⭐ OTHER WORK | 👾 DISCORD |
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!! Please make sure all required plugins (including the PCG framework) are enabled to view the demo level !!
An all-in-one procedural solution for creating a large detailed next-gen broadleaf forest environment in minutes!
LANDSCAPE
Landscape and background mountains are derived from real-world LiDAR data. Heightmaps and masks are included.
NANITE
Foliage, debris, rocks, and roads are carefully crafted photogrammetry models which are nanite by default. Full geometry models, no masked or opacity materials.
PROCEDURAL
A complete PCG-ready broadleaf forest biome designed to quickly generate detailed forests.
MATERIALS
Advanced landscape, foliage, and basic materials with extensive functionality for easy UV mapping, color correction, and mask controls.
FOLIAGE
All foliage utilizes Pivot Painter 2 for highly realistic wind movement.
SOUNDS
Includes real-world bird, wind, insects and ambient sounds.
PARTICLES
Includes realistic bug particle system.
CONTENT
Landscape: 1
Distant mesh: 1
Large trees: 15
Fallen trees: 2
Medium trees: 6
Small trees: 6
Bushes: 3
Flowers: 6
Plants: 18
Ivy: 22
Large rocks: 4
Grass patches: 10
Rock patches: 3
Gravel patches: 3
Leaf patches: 7
Branches: 4
Uprooted tree stump: 3
Tree stump: 3
Roads: 2
Sounds: 14
CC0 Content
Product contains CC0 HDRI skies from www.polyhaven.com:
HDRI Kloofendal 48d Partly Clouded (Pure Sky)
HDRI Minedump Flats
















