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Hola Fab community....
Here is a weathered and worn, bulkhead lamp light with internal bulb, wires and transformer. This is about a medium on the detail scale, in other words, I have modelled the internal bulb, wires, and brackets, but I have not carried on to the filament etc. For the most part, this is because this model is for a personal project and I don't need this to be seen.
The textures are split into 4 UDIMS and all UV's are reasonably well organised, therefore it'd be very easy to chop and change textures, shaders etc.
1 Texture set
4 UDIMS (Colour, Roughness, Normal, Height, Opacity, Transmissive, Metalness)
I didn't realise that the Fab 3d Viewer does not support UDIMS so please see images attached for true representation of the model. Modelled in Maya, Rendered with Karma XPU using mtlx. As always, I'd be more than happy to answer any questions or queries you may have so please ask if you need anything extra and I'll see what is possible.









