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Medium 1 fĂŒr Eintrag Reaper Sword - Stylized Dark Fantasy Weapon

Beschreibung

💀 A grim reaper’s blade for your boss fight, dark knight or Halloween event. A hooded skull with burning red eyes guards the hilt, bat wings spread from the cross-guard, two iron lanterns hang on chains, and a black blade is split by a glowing crimson vein. Game-ready, true to scale and textured in 4K, with an Unreal Engine 5.6 project, FBX and Blender files.

✹ Highlights
  • Animated glow in Unreal — the emissive pulses, the skull eyes and lantern glass flicker, and energy drifts inside the black blade core around the glowing vein.

  • One material instance to tweak — Tint, Roughness Scale, Emissive Intensity, Energy Amount and Animation Speed.

  • Ready-made showcase map — backdrop with skull motif, mist, sparks, key / fill / rim lights and a portrait camera, matching the Blender render.

  • Hand-made material zones — worn grey steel, black-crimson core, aged bone, black cloth, iron chains and lanterns, wrapped leather grip and a faceted ruby gem, with soft, clean colour transitions.

  • Real-world scale — 113 cm long, built against the Unreal Engine mannequin, pivot at the centre of the grip. Drop-in Blueprint BP_ReaperSword.

📐 Technical details
  • Triangles: 13,248 (LOD0) · 6,624 · 3,312 · 1,590 — 4 LODs in Unreal · Vertices: 6,618

  • Size: 113.1 × 22.3 × 8.4 cm (length × width × depth)

  • Textures: 4096 × 4096 PNG — Base Color, Normal (DirectX), ORM (AO / Roughness / Metallic), Emissive · 2048 × 2048 glow mask (Unreal)

  • Materials: 1 master material + 1 material instance (PBR metallic / roughness)

  • UVs: channel 0 unique and non-overlapping · channel 1 lightmap UVs (resolution 128)

  • Collision: simple (26-DOP) + complex · Nanite: off · Rigged / animated: no (static mesh)

  • Engine: Unreal Engine 5.6 · no plugins required

📩 What’s inside
  • Unreal Engine 5.6 project — SM_ReaperSword, M_ReaperSword, MI_ReaperSword, BP_ReaperSword, textures, L_ReaperSword_Showcase and L_ReaperSword_Demo maps

  • FBX — SM_ReaperSword.fbx (two UV channels)

  • Blender — ReaperSword.blend with the PBR material already wired to the textures (Blender 5.1, EEVEE)

  • Textures — 4 PNG maps at 4K, ready for any engine or renderer

🛠 Good to know
  • The showcase map uses a flat (non-filmic) look: the project sets ShowFlag.Tonemapper=0 in DefaultEngine.ini. Remove that line for Unreal’s default tonemapper — the sword works with either.

  • Mist and sparks in the showcase map are meshes with animated materials, not Niagara systems. The Blueprint has components only (no gameplay logic).

  • The normal map is DirectX (green down). For OpenGL engines (Unity, Godot) invert the green channel — the Blender file already does it in the material.

🎃 Part of the Halloween Weapons series

More dark fantasy swords are on the way, built to the same scale and standard.

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