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SnowboardGoggles is a winter-sports MetaHuman accessory designed to add a realistic snowboard look to your characters. It wraps to the MetaHuman face and fits directly on Dof4-based MetaHumans inside MetaHuman Creator in Unreal Engine.
โข Snowboard-style goggles with frame, strap and lens designed as a single cohesive accessory.
โข Five separate materials, each with exposed color controls, so you can customize the palette to match your character, outfit or brand.
โข Built to conform to MetaHuman body type Dof4 directly in MetaHuman Creator.
โข Ideal for cinematic sequences, winter sports games, holiday experiences and stylized characters.
โข LODs: optimized for real-time use.
โข Texture resolution: supports up to 4K (4096ร4096), depending on your imported maps.
โข Format: .mhpkg (MetaHuman accessory).
โข Body type: Dof4.
โข MetaHuman Creator support.
โข MetaHuman skeleton support: Yes.
โข Designed for Dof4-based MetaHuman presets.
โข Unreal Engine 5.6+ via the MetaHuman pipeline.
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Accessories/ (if it does not exist).
Create a folder inside it named SnowboardGoggles.
Drag OA_SnowboardGoggles.mhpkg into the folder to unpack.
In MetaHuman Creator, drag WI_SnowboardGoggles into the appropriate Accessories or Head/Face slot and double-click to apply. ๐



