Alarm-Clock-A
Object:
Made in Blender.
Ready to render on cycles.
Model centered at origin 0,0,0.
Real world scale.
Textures/Materials:
Uv Unwrapped.
Non-Overlapping.
PBR textures.
Textures format: PNG.
Materials and textures named.
Textures resolution:
2048x2048px (Main)
1024x1024px (Glass)
Textures set available:
PBR Metal/Rough: BaseColor, Normal(OpenGL/DirectX), Roughness, Metallic, Ambient Occlusion and Opacity.
Unity HDRP: BaseColor, MaskMap, Normal.
Unity Standard: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion.
Unreal Engine: BaseColor, OcclusionRoughnessMetallic, Normal.
Geometry:
Polygon-mesh.
Vertices: 3477
Polygons: 3479
Triangles: 6440
Available formats:
Blend
Fbx
Obj
glTF
Additional notes:
Trademarks and logos do not exist in real life.
Other formats than Blender may be necessary to apply the textures manually.