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Medios 1 para el artículo Alarm Clock Gameready

Descripción

Alarm-Clock-A

Object:

  • Made in Blender.

  • Ready to render on cycles.

  • Model centered at origin 0,0,0.

  • Real world scale.

Textures/Materials:

  • Uv Unwrapped.

  • Non-Overlapping.

  • PBR textures.

  • Textures format: PNG.

  • Materials and textures named.

  • Textures resolution:

  • 2048x2048px (Main)

  • 1024x1024px (Glass)

Textures set available:

  • PBR Metal/Rough: BaseColor, Normal(OpenGL/DirectX), Roughness, Metallic, Ambient Occlusion and Opacity.

  • Unity HDRP: BaseColor, MaskMap, Normal.

  • Unity Standard: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion.

  • Unreal Engine: BaseColor, OcclusionRoughnessMetallic, Normal.

Geometry:

  • Polygon-mesh.

  • Vertices: 3477

  • Polygons: 3479

  • Triangles: 6440

Available formats:

  • Blend

  • Fbx

  • Obj

  • glTF

Additional notes:

  • Trademarks and logos do not exist in real life.

  • Other formats than Blender may be necessary to apply the textures manually.

Formatos incluidos

Archivos adicionales