BeachBallE
Object:
Made in Blender.
Ready to render in Cycles/Eevee.
Model centered at origin 0,0,0.
Real world scale (cm).
Dimensions/cm:
D: 30cm
Textures/Materials:
Uv Unwrapped.
Non-Overlapping.
PBR textures.
Textures available in 2k and 1k.
Textures set format: png.
Materials and textures named.
Objects use the same material/textures.
Textures set available:
PBR Metal/Rough: BaseColor, Normal(OpenGL/DirectX), Roughness, Metallic, Ambient Occlusion, Opacity.
Unity: BaseColor, MaskMap, Normal.
Unreal Engine: BaseColor, OcclusionRoughnessMetallic, Normal.
Geometry:
Polygon-mesh.
Triangulated.
Vertices: 270
Triangles: 536
File formats:
Blender.
fbx.
obj.
glb.
Additional notes:
Trademarks and logos do not exist in real life.
Other formats than blender may be necessary to apply the textures manually.