
Description
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This asset provides all the essential components you need to start making your own first-person grid-based dungeon crawler or "blobber"/DRPG, in the style of classics like Eye of the Beholder, Dungeon Master and Legend of Grimrock.
Let players create a party of varied character classes and have them fight, solve puzzles and loot their way through intricate, multi-level dungeons.
The project is built on well-organized and commented blueprints, using a heavily data driven design which makes modifying and extending the toolkit simple, even for non-programmers.
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Tutorial Playlist | Changelog | Support Thread
IMPORTANT NOTE: The meshes, textures and sounds used are all creative commons assets which are included in the project, but can also be downloaded for free elsewhere (see links further down). These assets are included to show toolkit functionality. All included assets are public domain (CC0), meaning they can be used for any purpose, even commercially, and carry no legal requirements for attribution (though see credits below). The included CC0 skeletal meshes do not use the default UE4 skeleton. The included CC0 animations can be previewed here.
Features:
Character creation
Inventory system
Stats and abilities
Powers and spells
Grid-based real-time movement
Multi-level dungeons
Monsters with AI
Saving, loading and level transitions
CC0 example asset credits and links:
Models by Quaternius (dungeon, items and monsters)
Sounds by HaelDB (footsteps), qubodup (impacts), JaggedStone (ambiance), Kenney (Various)
Portraits by Buch
Icons by Lorc
Included formats
- versions