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True Pixel Art 3D is an advanced cubemap based pixel art rendering system that focus on rendering
Pixel art in First Person View (also third / top down) in a STABLE way ( NO flickering due to 3D movement ).
Download the Tech Demo to try it out here: https://averdrian0.itch.io/true-pixel-art-3d-tech-demo
It is rendered in Forward Shading and fully customizable to create your own pixel art style and can handle dynamic actors, lighting, vfx and even volumetrics, it is created and optimized for game creation. Also, this is NOT a simple “mosaic” / UV pixel art post process effect, nor a low res single render target rendering or any already existing 3D pixel art rendering method as they cause flickering.
Documentation & How to setup / install: Documentation Link
Features:
Stable Pixel Art rendering:
Uses cubemap with disocclusion technique as well as layered backgrounds with raymarching to render pixel art without pixels flickering.
First person / Top Down / Third person View point:
Created to solve First Person pixel art rendering and also compatible with Top Down & Third Person view.
(orthographic cameras are currently not supported)
Customizable:
Full of parameters to adapt the plugin to your project style and necessity:
Dithering Effect amount
Posterization Effect amount
Render refresh rate
Camera Movement Blend modes
Lighting & Dynamic elements refresh rate
Shadows smoothness
and more...
Optimized for games :
Cubemap system otimization:
Optimized frame budgeting with async cubemap captures to avoid frame time spikes
Frustum / Occlusion culling of cubemaps captures.
Forward Shading & Optimized project settings (automatic restart)
(200+ fps)
Dynamic Actors:
Can handle dynamic actors, including:
Animated skeletal meshes
Niagara systems
Character & meshes movement
Dynamic materials
Dynamic Actors Style:
4 Different ways of handling your dynamic actors:
3D billboard (Display your actor captured at runtime in Pixel Art)
Standard "Stop Motion" (Let the core system capture your actor at the same rate)
Realtime Pixelated
Realtime Full resolution
Volumetrics:
Handle volumetric lighting & fog with 2 different ways:
Realtime capture (capture volumetrics in realtime with posterization & dithering effects)
Slow capture (let the core system capture volumetrics)
Dynamic Lighting:
Handle dynamic lighting / shadows with refresh rate options.
- Compatible and tested with UE 5.3, 5.4, 5.5, 5.6, 5.7, 5.8 (shipping builds were also made on different versions to make sure it is game ready)
The Demo Scene is included in this plugin, it uses CC0 3D models & textures (Credits inside documentation & Plugin folder)
Technical Details:
- Features: stable Real-time 3D Pixel Art rendering system.
- Code Modules: True_PixelArt_3D (Runtime)
- Number of Blueprints: 12
- Number of C++ Classes: 4
- Network Replicated: No
- Supported Development Platforms: Windows (yes), Mac (No)
- Supported Target Build Platforms: Windows
- Documentation Link: Documentation Link
- Example Project: Included in plugin as a demo scene + Tech Demo build: https://averdrian0.itch.io/true-pixel-art-3d-tech-demo
- Important/Additional Notes: None





